

To change this, we are changing Soul of the Forest to instead increase Starfire’s damage and Astral Power generation against multiple targets. Several effects increase the damage Starfire deals to nearby targets during Eclipse, even pushing it above its primary target damage. If it’s still optimal to use Lunar Eclipse in every scenario we’ll investigate further changes. It’s also the main change we’re making to reduce the importance of entering Eclipse as often as possible. This change will make Balance’s set bonus power more comparable to other classes.
STARFIRE GIF FREE
The 10.0 Set Armor 4pc bonus is changing from a free finisher dealing 35% extra damage to a 5 AP discounted finisher dealing 20% extra damage. However, we’d like it to be easier for other builds to make use of Waning Twilight, so we are extending the duration of Astral Smolder’s DoT and creating a new choice node talent with Stellar Flare that increases Wrath & Starfire Astral Power generation and crit, making it easier to trigger Astral Smolder. We like that Stellar Flare makes it possible to maintain the Waning Twilight bonus 100% of the time on affected targets. To compensate, we’re increasing Astral Power generation from other sources and boosting finisher damage. This will significantly decrease how essential it is for generating Astral Power, especially in many-target scenarios. We are removing Stellar Flare’s interaction with Shooting Stars. It should be most effective against small numbers of targets. Our goal is for Stellar Flare to be an optional talent that you’d choose if you’re interested in a DoT-focused build.

These interactions are strong enough that it’s taken for all fights. Stellar Flare’s power is driven significantly by its interactions with talents like Shooting Stars, Cosmic Rapidity, and Waning Twilight. We want Balance to be enjoyable to play and powerful when played well and in scenarios that it is well suited for, so we will be buffing Balance elsewhere to make up for those power reductions and keeping an eye on its power and tuning. There are enough bonuses to Starfire splash damage that it’s optimal to target an enemy next to your focus target.Īddressing these gameplay factors will require significantly reducing the power of some of Balance’s most impactful talents and bonuse s. Stellar Flare and its interactions are so strong that it is best to take it in all scenarios and maintain it on large numbers of targets, which is demanding to keep track of and makes Balance’s ramp at the beginning of fights very long.Įclipse and effects that trigger on entering eclipse are so strong that they incentivize Druids to use Lunar Eclipse in all situations because it is faster to trigger. For this round of changes, we’re targeting three specific aspects of Balance’s gameplay:

The 10.0 set armor bonus is also rotating out, and we’re keeping an eye on how the spec plays without it.

In Embers of Neltharion, we’re looking to address some of the pain points and unintuitive aspects of Balance’s gameplay. There are some changes coming to Feral and Balance Druids in Embers of Neltharion, and we’re here to walk you through them and the goals behind them.
